La hipermedia para mejorar la motivación de los estudiantes en la asignatura de informática aplicada a la educación
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Fecha
2017
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Universidad de Guayaquil. Facultad de Filosofía, Letras y Ciencias de la Educación.
Resumen
La presente investigación surge para dar solución a la problemática en el
Colegio “Luis Bonini Pino”, la falta de motivación se presenta en los
estudiantes del Primero de Bachillerato en temas de Informática Aplicada a la
Educación. Por lo que, se utilizó a la Hipermedia como herramienta tecnológica
permitiendo fortalecer las clases impartidas por el docente de forma lineal, es
decir usa métodos obsoletos como son los papelote, pizarrón, etc., siendo la
Hipermedia una innovadora forma de enseñanza, la que permitirá fomentar la
activad participativa del estudiante en clases, porque esta es una asignatura
más interactiva que de lectura. La motivación va de la mano con la educación,
como factores intrínsecos y extrínsecos permitiendo la comprensión de cada
individuo para así lograr complementar los vacíos que hay en clases lineales.
Sin embargo, las herramientas tecnológicas se presentan como un método de
enseñanza nuevo, para reforzar y complementar las asignaturas que muchas
veces no logran llegar al estudiante. La metodología que se utiliza es de tipo
teórica, empírica y matemática-estadística, lo que permitió tener conclusiones
y recomendaciones para el diseño de un software educativo utilizando la
Hipermedia en clases de Informática. La propuesta beneficiará al docente y al
estudiante, dado que trabajarán como equipo en clases, logrando que
interactúen con la tecnología y mostrando el mayor interés, por lo que el
software educativo es una herramienta tecnológica que da la apertura a un
nuevo método de enseñanza
The present research arises to solve the problem in the School "Luis Bonini Pino" the lack of motivation is presented in the students of the First of Bachillerato in subjects of Computer Science Applied to Education. As a result, Hypermedia was used as a technological tool to strengthen the classes taught by the teacher in a linear way, using obsolete methods such as flip charts, blackboard, etc., with Hypermedia being an innovative form of teaching, which will allow students to participate in computer classes, because this is a subject that is more interactive than reading. Motivation goes hand in hand with education, as a primary factor to give any type of subject, without it, students show disinterest in classes. However, technological tools are presented as a new teaching method, applied in any type of subject. The methodology used is theoretical, empirical and mathematical-statistical, which allowed conclusions and recommendations for the design of educational software using the Hypermedia in computer classes. The proposal will benefit the teacher and the student, since they will work as a team in classes, making the teacher interact with the technology and the student shows interest in it, however the use of technological tools leaves open to a new teaching method.
The present research arises to solve the problem in the School "Luis Bonini Pino" the lack of motivation is presented in the students of the First of Bachillerato in subjects of Computer Science Applied to Education. As a result, Hypermedia was used as a technological tool to strengthen the classes taught by the teacher in a linear way, using obsolete methods such as flip charts, blackboard, etc., with Hypermedia being an innovative form of teaching, which will allow students to participate in computer classes, because this is a subject that is more interactive than reading. Motivation goes hand in hand with education, as a primary factor to give any type of subject, without it, students show disinterest in classes. However, technological tools are presented as a new teaching method, applied in any type of subject. The methodology used is theoretical, empirical and mathematical-statistical, which allowed conclusions and recommendations for the design of educational software using the Hypermedia in computer classes. The proposal will benefit the teacher and the student, since they will work as a team in classes, making the teacher interact with the technology and the student shows interest in it, however the use of technological tools leaves open to a new teaching method.
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Palabras clave
HIPERMEDIA, SOFTWARE EDUCATIVO, MOTIVACIÓN