Las tecnologías de información y comunicación de software libre en desarrollo del pensamiento creativo.
Fecha
2018
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Universidad de Guayaquil, Facultad de Filosofía, Letras y Ciencias de la Educación
Resumen
En la actualidad, la educación ha tenido un impacto trascendental debido a los avances tecnológicos, por lo cual surge el interés de investigar Las Tecnologías de Información y Comunicación de Sorfware Libre en el desarrollo del pensamiento creativo, en la Unidad Educativa Víctor Gerardo Aguilar, para la elaboración de un Taller Digital Multimedia, en el área de Matemática, con el uso de la herramienta Prezzi II. El propósito de la investigación es mejorar los aprendizajes de los estudiantes de octavo año de Educación General Básica, mediante la utilización de una herramienta digital que mejore el proceso de aprendizaje de manera interactiva y participativa, estableciendo la comunicación e información de manera rápida y eficaz. De esta manera se busca proponer la utilización de las TIC para potenciar el pensamiento creativo de manera significativa. Para argumentar este proyecto se realizó el estudio bibliográfico, análisis estadístico y encuesta a los estudiantes de la Institución, en donde, se resaltó la falta de conocimiento y aplicación de los recursos didácticos
digitales en el proceso de enseñanza-aprendizaje por parte de los docentes y estudiantes, se propone el diseño de un Taller Didáctico Digital con destrezas con criterio de desempeño, con actividades autónomas y en grupo para incrementar el interés de los estudiantes en aprender y de esta manera aportar al proceso de formación académica y lograr en los estudiantes un mejor nivel en el pensamiento creativo para un mejor desenvolvimiento.
At present, education has had a momentous impact due to technological advances, which is why there is an interest in investigating the Information and Communication Technologies of Free Sorfware in the development of creative thinking, in the Victor Gerardo Aguilar Educational Unit, for the elaboration of a Digital Multimedia Workshop, in the area of Mathematics, with the use of the Prezzi II tool. The purpose of the research is to improve the learning of eighth grade students of Basic General Education, by using a digital tool that improves the learning process in an interactive and participatory way, establishing communication and information quickly and effectively. In this way, seeks to propose the use of ICTS to enhance creative thinking in a meaningful way. In order to argue this project, a bibliographical study, statistical analysis and survey of the students of the Institution was carried out, where the lack of knowledge and application of the digital teaching resources in the teaching-learning process by the teachers was highlighted. Students, it is proposed the design of a Digital Didactic Workshop with skills with performance criteria, with autonomous and group activities to increase students' interest in learning and in this way contribute to the academic training process and achieve a better student level in creative thinking for better development.
At present, education has had a momentous impact due to technological advances, which is why there is an interest in investigating the Information and Communication Technologies of Free Sorfware in the development of creative thinking, in the Victor Gerardo Aguilar Educational Unit, for the elaboration of a Digital Multimedia Workshop, in the area of Mathematics, with the use of the Prezzi II tool. The purpose of the research is to improve the learning of eighth grade students of Basic General Education, by using a digital tool that improves the learning process in an interactive and participatory way, establishing communication and information quickly and effectively. In this way, seeks to propose the use of ICTS to enhance creative thinking in a meaningful way. In order to argue this project, a bibliographical study, statistical analysis and survey of the students of the Institution was carried out, where the lack of knowledge and application of the digital teaching resources in the teaching-learning process by the teachers was highlighted. Students, it is proposed the design of a Digital Didactic Workshop with skills with performance criteria, with autonomous and group activities to increase students' interest in learning and in this way contribute to the academic training process and achieve a better student level in creative thinking for better development.
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MATERIAL TECNOLÓGICO, ENSEÑANZA AFECTIVA, SOFTWARE EDUCATIVO