Influyen los recursos digitales en la calidad del aprendizaje Significativo socio funcional del área de lengua extranjera en los estudiantes del Décimo año de Educación General Básica, en La Escuela “Bolívar Madero Vargas”, zona 07, distrito 02, Circuito: 07B02P10 provincia de El Oro, cantón Machala, Parroquia Machala, periodo 2015-2016
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2017
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Universidad de Guayaquil. Facultad de Filosofía, Letras y Ciencias de la Educación.
Resumen
El presente proyecto se realizó para conocer los recursos didácticos
digitales en la calidad del aprendizaje significativo socio funcional del área
de lengua extranjera, los mismos, esta temática se escogió después de
una observación empírica, donde se notó que los estudiantes del décimo
año de educación básica superior, tenían dificultad para realizar
actividades de los libros de inglés que el ministerio de educación entrega
a todos los colegios fiscales, por estas razones como es la falta de una
infraestructura adecuada y la falta de recursos tecnológicos que ayuden a
mejorar la forma de educación. La tecnología es una herramienta útil para
facilitar los aprendizajes y que estos sean más educativos o llamativos
para ellos, además de incorporar repositorio multimedia audiovisual, con
este proceso innovador de la educación, esto debe estar constantemente
actualizándose en conocimientos y habilidades, tanto para los maestros
como los estudiantes, sin embargo con los cambios del plan de estudios y
de la tecnología disponibles. El proyecto toma como referencia para la
encuesta a los docentes y estudiantes, la metodología utilizada ayudará a
plantear la propuesta del trabajo de investigación. Además el proyecto
ayudará al educador utilice la guía y facilite los aprendizajes en el área de
extranjera. El uso de las tecnologías en los diferentes niveles y sistemas
educativos tiene un impacto significativo socio funcional en el desarrollo
del aprendizaje y en el rendimiento académico de los estudiantes de dicha
institución, con la propuesta encaminada, tendrán una orientación para
desarrollar un ambiente de aprendizaje con actividades lúdicas y
programas escolares
The present project was carried out in order to know the digital didactic resources in the quality of the significant socio-functional learning of the area of foreign language, the same, this theme was chosen after an empirical observation, where it was noticed that the students of the tenth year of basic education superior, they had difficulty carrying out activities of the English books that the education ministry gives to all tax colleges, for these reasons such as the lack of an adequate infrastructure and the lack of technological resources that help to improve the way of education. Technology is a useful tool to facilitate learning and that these are more educational or striking for them, in addition to incorporating multimedia audiovisual repository, with this innovative process of education, this must be constantly updated in knowledge and skills, both for teachers as the students, however with the changes of the curriculum and technology available. The project takes as a reference for the survey the teachers and students, the methodology used will help to raise the proposal of the research work. In addition, the project will help the educator use the guide and facilitate learning in the foreign area. The use of technologies in the different levels and educational systems has a significant socio-functional impact on the development of learning and on the academic performance of the students of said institution, with the proposed proposal, they will have an orientation to develop a learning environment with play activities and school programs
The present project was carried out in order to know the digital didactic resources in the quality of the significant socio-functional learning of the area of foreign language, the same, this theme was chosen after an empirical observation, where it was noticed that the students of the tenth year of basic education superior, they had difficulty carrying out activities of the English books that the education ministry gives to all tax colleges, for these reasons such as the lack of an adequate infrastructure and the lack of technological resources that help to improve the way of education. Technology is a useful tool to facilitate learning and that these are more educational or striking for them, in addition to incorporating multimedia audiovisual repository, with this innovative process of education, this must be constantly updated in knowledge and skills, both for teachers as the students, however with the changes of the curriculum and technology available. The project takes as a reference for the survey the teachers and students, the methodology used will help to raise the proposal of the research work. In addition, the project will help the educator use the guide and facilitate learning in the foreign area. The use of technologies in the different levels and educational systems has a significant socio-functional impact on the development of learning and on the academic performance of the students of said institution, with the proposed proposal, they will have an orientation to develop a learning environment with play activities and school programs
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RECURSOS DIGITALES, REPOSITORIO MULTIMEDIA, APRENDIZAJE SIGNIFICATIVO