Estrategias lúdicas en el proceso de aprendizaje de la asignatura ciencias naturales.
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2018
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Universidad de Guayaquil. Facultad de Filosofía, Letras y Ciencias de la Educación.
Resumen
El presente proyecto educativo trata sobre el uso de las estrategias
lúdicas para el mejoramiento del proceso de aprendizaje de los
estudiantes, el cual debe cumplirse a cabalidad en cada fase siendo
estas: experiencia, reflexión, conceptualización y aplicación para que el
rendimiento escolar sea favorable y las calificaciones mejoren
constantemente, es importante para el docente poder transformar las
clases en algo llamativo y es por ello que se ha desarrollado este proyecto
junto a un Software Educativo que consta de actividades dinámicas tales
como: laberintos, rompecabezas, info-ruletas, sopas de letras, selección,
adivinanzas, videos demostrativos, entre otros; para que las clases den
un giro y logren captar la atención de los educandos. Además se incluyen
las respectivas evaluaciones para que el docente pueda percatarse de la
mejoría de los estudiantes del décimo año de educación general básica
del Colegio Fiscal Mixto “Provincia de Chimborazo”. Es importante la
aplicación de estrategias lúdicas, llamativas, innovadoras y válidas para
que los estudiantes logren establecer un vínculo con el docente y de esta
manera el ambiente áulico sea beneficioso para la comunidad educativa
en general.
The present educational project deals with the use of play strategies for the improvement of the learning process of the students, which must be fully met in each phase, these being: experience, reflection, conceptualization and application so that the school performance is favorable and the grades improve constantly, it is important for the teacher to transform the classes into something eye-catching and that is why this project has been developed together with an Educational Software that consists of dynamic activities such as: mazes, puzzles, info-roulettes, soups letters, selection, riddles, demonstration videos, among others; so that the classes take a turn and manage to catch the attention of the students. In addition, the respective evaluations are included so that the teacher can see the improvement of the students of the tenth year of general basic education of the Mixed Fiscal College "Provincia de Chimborazo". It is important to apply playful, eye-catching, innovative and valid strategies so that students can establish a link with the teacher and in this way the classroom environment is beneficial for the educational community in general.
The present educational project deals with the use of play strategies for the improvement of the learning process of the students, which must be fully met in each phase, these being: experience, reflection, conceptualization and application so that the school performance is favorable and the grades improve constantly, it is important for the teacher to transform the classes into something eye-catching and that is why this project has been developed together with an Educational Software that consists of dynamic activities such as: mazes, puzzles, info-roulettes, soups letters, selection, riddles, demonstration videos, among others; so that the classes take a turn and manage to catch the attention of the students. In addition, the respective evaluations are included so that the teacher can see the improvement of the students of the tenth year of general basic education of the Mixed Fiscal College "Provincia de Chimborazo". It is important to apply playful, eye-catching, innovative and valid strategies so that students can establish a link with the teacher and in this way the classroom environment is beneficial for the educational community in general.
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Palabras clave
ESTRATEGIAS LUDICAS, RENDIMIENTO ACADEMICO, SOFTWARE EDUCATIVO