Software interactivo en el aprendizaje de razones y proporciones, en el área de Matemática de los estudiantes de octavo año de Educación General Básica.
Fecha
2018
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Universidad de Guayaquil, Facultad de Filosofía, Letras y Ciencias de la Educación
Resumen
La presente investigación comprende el diseño de un software interactivo
en el aprendizaje de razones y proporciones en el área de Matemática,
dirigido a estudiantes de octavo año, donde se busca minimizar el bajo
rendimiento en este tema, para el presente estudio se realizó una
investigación con enfoque cualitativo apoyado del cuantitativo, asimismo
se hizo uso de la investigación bibliográfica para realizar los antecedentes
de estudio y el marco teórico, además se utilizó la investigación de campo
para recopilar datos directamente en la institución Dr. Emilio Uzcátegui, a
través de entrevistas y encuestas dirigidas a las autoridades, docentes y
estudiantes, para medir cuantitativamente las variables y de eso realizar
un análisis estadístico y poder plantear las respectivas conclusiones y
recomendaciones, igualmente se apoyó en la investigación diagnóstica
para aclarar y delimitar el tema de estudio, llegando a un nivel de
investigación descriptiva para explicar las variables, en toda la
investigación estuvo presente el método científico, pues se realizó un
proceso ordenado, secuencial y lógico de acuerdo al esquema planteado
por la Universidad.
The present investigation includes the design of an interactive software in the learning of reasons and proportions in the area of Mathematics, aimed at eighth grade students, where the aim is to minimize the low performance in this subject, for the present study an investigation was carried out with qualitative approach supported quantitative, also made use of bibliographic research to conduct the study background and the theoretical framework, also was used a field research to collect data directly from the institution of Dr. Emilio Uzcátegui, through interviews and surveys directed to the authorities, teachers and students, to quantitatively measure the variables and of that to carry out a statistical analysis and to be able to raise the respective conclusions and recommendations, likewise it relied on the diagnostic investigation to clarify and delimit the subject of study, reaching a level of descriptive research to explain the variables, throughout the investigation the scientific method was present, since an orderly, sequential and logical process was carried out according to the scheme proposed by the University.
The present investigation includes the design of an interactive software in the learning of reasons and proportions in the area of Mathematics, aimed at eighth grade students, where the aim is to minimize the low performance in this subject, for the present study an investigation was carried out with qualitative approach supported quantitative, also made use of bibliographic research to conduct the study background and the theoretical framework, also was used a field research to collect data directly from the institution of Dr. Emilio Uzcátegui, through interviews and surveys directed to the authorities, teachers and students, to quantitatively measure the variables and of that to carry out a statistical analysis and to be able to raise the respective conclusions and recommendations, likewise it relied on the diagnostic investigation to clarify and delimit the subject of study, reaching a level of descriptive research to explain the variables, throughout the investigation the scientific method was present, since an orderly, sequential and logical process was carried out according to the scheme proposed by the University.
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Palabras clave
SOFTWARE INTERACTIVO, APRENDIZAJE